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mset(x,y,tile)
Overview
Sets the tile at x,y to tile tile.
This is equivalent to userdata's :set
Arguments
x: number
The x coordinate of the tile to set
y: number
The y coordinate of the tile to set
tile: number
The sprite index to set at tile x,y
Returns
tile: integer
The tile at x,y.
Examples
Sourced from the Picotron Manual
mymap = userdata("i16", 32,32)
-- using standard userdata get and set:
mymap:set(1,3,42)
?mymap:get(1,3) -- 42
-- alternatively:
memmap(mymap, 0x100000) -- set mymap as the current working map
mset(1,3,117)
?mget(1,3) -- 117